using UnityEngine;
using System.Collections;

public class GUIText : MonoBehaviour {
	
	private TextMesh mesh;
	
	void Start ()
	{
		mesh = GetComponent<TextMesh>() as TextMesh;
	}
	
	// Update is called once per frame
	void Update () {
		mesh.text = "Velocity: " + Controller.carVelocity;
	}
}
